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Unity - Spatial mapping, determine the "floor" of the room?

Hi!
I have a simple cube and I want that to always be aligned with the floor of my room once the game starts.
Now..
First of all.. is there a simple "editor"-way of doing this? (for instance.. if I place the cube at position x,x,x.. can I then be sure that the cube always "spawns" on the floor?
Or is there any "programmatic way" of how to determine which part of the spatial mesh is the floor?

Answers

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