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Can I develop MR App with D3D11On12?

Hello,
I am ready to build MR App on D3D12. But it is not support.
Can I build on D3D11On12?

Thanks for your help.

Answers

  • I may be wrong, but I believe D3D12 is supported. Can you point me to what lead you to believe it was not?

  • I found the parameter cannot be anything but Direct3D11Device when initialize HolographicSpace.

    void HolographicSpace::SetDirect3D11Device(IDirect3DDevice value) const;

    Thanks a lot.

  • e.g. I found the parameter cannot be anything but Direct3D11Device when initialize HolographicSpace.

    void HolographicSpace::SetDirect3D11Device(IDirect3DDevice value) const;

    Thanks a lot.

  • e.g. I found the parameter cannot be anything but Direct3D11Device when initialize HolographicSpace.

    void HolographicSpace::SetDirect3D11Device(IDirect3DDevice value) const;

    Thanks a lot.

  • @Dwight_Goins_EE_MVP - Can you add anything to this conversation?

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