Get camera feed and hologram feed separately?
Our Unity Hololens app has a 1-to-1 overlay with virtual objects over real world objects. However upon recording footage with Mixed Reality Capture, we noticed an offset between the real-world object and the hologram. Upon further reading, others seem to run into the same problem.
Is there a native way to separate the hologram feed from the camera feed so that we can manually tweak them however necessary?
EDIT: I should also note that the circumstances in which we use our app don't really allow for the device browser to be usable due to poor connection.