Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Get camera feed and hologram feed separately?


Our Unity Hololens app has a 1-to-1 overlay with virtual objects over real world objects. However upon recording footage with Mixed Reality Capture, we noticed an offset between the real-world object and the hologram. Upon further reading, others seem to run into the same problem.

Is there a native way to separate the hologram feed from the camera feed so that we can manually tweak them however necessary?

EDIT: I should also note that the circumstances in which we use our app don't really allow for the device browser to be usable due to poor connection.


  • dbarrettdbarrett ✭✭✭

    The reason it seems to be offset when recording is that the camera is not centered over the HoloLens and is essentially recording through one eye which makes holograms seem like they are offset when looking at recordings. My advice is to try and stand at a 90 degree angle with the Holograms as much as possible as this reduces the amount of offset you see in a recording.

    I'm not sure what you mean by device browser and poor connection. You don't need Internet to use the device portal if that's what you're referring to only that you need to be on the same network. Now if you're talking about the two or three second lag, you can easily overcome this with the HoloLens App from the Windows store.

    AR Developer

  • edited March 2018

    @dbarrett said:
    I'm not sure what you mean by device browser and poor connection.

    With poor connection I mean that I also can't access the local network from where I need to record. Although I guess that problem would be solved using the Cortana commands.

  • dbarrettdbarrett ✭✭✭

    You can record through the device portal if you don't want to use Cortana commands.

    AR Developer

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