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Get camera feed and hologram feed separately?


Our Unity Hololens app has a 1-to-1 overlay with virtual objects over real world objects. However upon recording footage with Mixed Reality Capture, we noticed an offset between the real-world object and the hologram. Upon further reading, others seem to run into the same problem.

Is there a native way to separate the hologram feed from the camera feed so that we can manually tweak them however necessary?

EDIT: I should also note that the circumstances in which we use our app don't really allow for the device browser to be usable due to poor connection.


  • dbarrettdbarrett ✭✭✭

    The reason it seems to be offset when recording is that the camera is not centered over the HoloLens and is essentially recording through one eye which makes holograms seem like they are offset when looking at recordings. My advice is to try and stand at a 90 degree angle with the Holograms as much as possible as this reduces the amount of offset you see in a recording.

    I'm not sure what you mean by device browser and poor connection. You don't need Internet to use the device portal if that's what you're referring to only that you need to be on the same network. Now if you're talking about the two or three second lag, you can easily overcome this with the HoloLens App from the Windows store.

    AR Developer

  • edited March 2018

    @dbarrett said:
    I'm not sure what you mean by device browser and poor connection.

    With poor connection I mean that I also can't access the local network from where I need to record. Although I guess that problem would be solved using the Cortana commands.

  • dbarrettdbarrett ✭✭✭

    You can record through the device portal if you don't want to use Cortana commands.

    AR Developer

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