We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Get camera feed and hologram feed separately?
Our Unity Hololens app has a 1-to-1 overlay with virtual objects over real world objects. However upon recording footage with Mixed Reality Capture, we noticed an offset between the real-world object and the hologram. Upon further reading, others seem to run into the same problem.
Is there a native way to separate the hologram feed from the camera feed so that we can manually tweak them however necessary?
EDIT: I should also note that the circumstances in which we use our app don't really allow for the device browser to be usable due to poor connection.