Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Hands tracking in 2D context


I try to use the hands tracking to interact with a 2D app (like Edge) on HoloLens.

I would like to know if it's possible to get the hands position programmatically just with a 2D XAML app ?

Thanks in advance


  • dbarrettdbarrett ✭✭✭

    Honestly, I've haven't really tried doing anything like this. Have you tried implementing the ISourceStateHandler?

    You can get position inside of there by doing something like this in the OnSourceDetected method:

    Vector3 position; eventData.InputSource.TryGetPointerPosition(eventData.SourceId, out position);

    AR Developer

  • @dbarrett,
    Thanks for your quick answer.
    I tried your suggestion, but to use those functions I need the MixedRealityToolkit and it seems not to work with a windowed app ?
    Sorry, i'm fairly new to HoloLens development.

  • dbarrettdbarrett ✭✭✭

    I've never made a XAML app so I had no idea whether or not it would work. Sorry, if you can't use the MRTK then I don't think it is possible. However, there is a prefab in the MRTK to make an occluded window sort of similar to the view you would get with an XAML app except you wouldn't be on the HoloShell and instead just be inside a D3D app. You may try looking into that?

    AR Developer

Sign In or Register to comment.