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Change Motion Controller Model after it has been loaded.

Ran through all of the tutorials and have been using the motion controllers successfully utilizing the MotionControllerVisualizer. I have loaded the alternate Right and Left Controller models but now I would like to have the ability to move between my alternate and default controller models in the middle of the game but have not been able to figure that out. Any help would be appreciated.


  • edited March 2018

    Firstly please use the default Model.
    You could find out
    MixedRealityCameraParent - LeftController - glTFController
    MixedRealityCameraParent - RightController - glTFController.
    Set them to inactive (invisible) by method Gameobject. SetActive(bool para), then put your own model under RightController and LeftController. They will be moved by your real motion controllers.

    Just switch the appearance of two kinds of models to move between them.

  • @Frankdfitzgerald Did you figure out how to switch between the controller states? I am trying to do a similar thing. I want to switch between 2 custom gameobjects for the controller. We have made an open and a grasp 3D model. I have the first one working by just attaching it to the alternate controller. Looking to figure out how to add a second model on the fly.

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