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Is anyone use the MathNet.Numerics in project with MixedRealityToolkit?

I have troubles with it because Unity editor uses Net 3.5 but for Hololens it builds upon UWP. I use MathNet.Numerics for Net 3.5. That library includes MathNet.Numerics.dll and System.Threading.dll. In Unity debug it works well but in the building occurs several errors.
Buildings error:
Assets\HoloToolkit\Utilities\Scripts\ApplicationViewManager.cs(39,46): error CS0433: The type 'ConcurrentDictionary<TKey, TValue>' exists in both 'System.Collections.Concurrent, Version=4.0.10.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and 'System.Threading, Version=1.0.2856.102, Culture=neutral, PublicKeyToken=31bf3856ad364e35'
Assets\HoloToolkit\Input\Scripts\Utilities\MicrophoneHelper.cs(130,29): error CS0433: The type 'Task' exists in both 'System.Threading.Tasks, Version=4.0.10.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and 'System.Threading, Version=1.0.2856.102, Culture=neutral, PublicKeyToken=31bf3856ad364e35'

Answers

  • Hey! Were you ever able to fix this issue? I'm using MathNet.Numerics for matrices in an Inverse Kinematics script, and I've gotten it to work successfully in a Unity Android project. However, I'm getting the same errors as you when I try to add that functionality into my HoloLens version...

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