Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Detection of subobjects

I have one general class of objects that has few subobjects. I am using Holograms 211 to move these subobjects, but they are not detected, when I look at them and hand is not detected.

Tagged:

Answers

  • dbarrettdbarrett ✭✭✭

    You should explain a little more what your problem is in detail. Do your objects have colliders on them?

    AR Developer

  • In Unity hierarchy is like:
    -Managers
    -Cursor
    -Cube
    -Figure
    ---Type1
    ---Type2

    Figure itself is not shown as hologram, just Type1, Type2 and Cube. For Cube gaze and hand are detected, but for objects Type1 and Type2 not.
    All objects have box colliders.

  • dbarrettdbarrett ✭✭✭

    What do you mean by detected exactly?

    AR Developer

  • Gaze is not focused on these objects. When hand is detected by hololens, I can't perform any gestures. HandsManager.Instance.FocusedGameObject is equal to null

Sign In or Register to comment.