We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Spectator View Setup - What else do I need to host a session?
What I have in my setup for a project under an NDA are the Spectator View Compositor, the HoloToolkit Build Window, and all of the components of the Mixed Reality Toolkit for the Sharing Service backend program. It's been a tough setup, because of dependencies and different compiler errors upon building the DLLs.
I've added the SpectatorViewManager prefab and the Sharing prefabs from the respective toolkits. For some reason, one of the HoloLens headsets we have doesn't seem to respond to the request Unity makes to install the app even if this laptop and these two headsets are on the same network. Thus, that HoloLens has the app loaded up through USB instead (on localhost, that is).
I'm wondering what else I'm missing in order to enable Spectator View on the app itself. One component I'm missing is the anchors, but even then I feel there's more setup I must do before the Available Sessions interface that's loaded by the Spectator View Manager disappears upon running the app for the first time. I feel like the actual documentation seems to be quite hard to follow, rather than a straightforward setup as I was hoping for.
For now, there won't be a rig setup; it's only going to come after.
What am I missing?