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Hololens: Model formats that preform better or worse?

Hi there. We are working with the Hololens in Unity.
Any suggestion on 3D format that is worse or better? We mainly import .fbx. But would and, .obj with the same amount of verts be the same? better or worse for the preformance?

What is the recommended maximum verts/tries for the hololens?



  • AmerAmerAmerAmer ✭✭✭

    fbx is usually the easiest and most universal. I've tested it with Maya, Blender and 3DMax. Although Blender export can be very messy. FBX will link textures, store animations, etc. Unity will import a ton of stuff so whatever makes your pipeline easier. The hardest part is keeping the scaling and origin points between conversions. As long as your triangle count is low and your don't have any seams and errors, it should be fine. I've heard from Microsoft folks that 4k should be the limit. I've had meshes with 10k+ triangles and very simple shaders and they seemed to work fine.

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