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Editing Spatial Mapping on the Hololens
for my Bachelors I need to simplify the Spatial Mapping of a room/house/whatever is scanned. That's the first time I'm working with the HoloLens.
All the months I was just using the Unity-Player to check my Code and it worked well. I am catching the Spatial Mapping source in the Spatial Mapping Manager in the Method: "UpdateRendering" and call my Class.
After calculation in my class I give the source back to the Manager so it can be rendered. Works fine in Unity.
Does not work with the HoloLens. How can I show my edited Mesh in the HoloLens, while/after it was scanning?
I've got actually the feeling that my Code is not even called, because of... I have no clue.
So is there a way to tell the HoloLens/Spatial Mapping scanner that it should stop scanning and use my Code to change/edit the already scanned Spatial Mapping and render it? Is it even possible?
Would be great, if someone could help^^