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What's wrong with my code? (Airtap to play AudioSource MixedRealityToolkit)

Hi, I'm using Unity 2017 and what I believe is close to the most recent version of MRTK. I'm trying to get it to where i tap on an object and it plays an audio file. I have a similar problem getting an audio file to play with the Speech Input Source and Handler so i believe my problem is with the audio code. Any ideas? Here's my code:

`using HoloToolkit.Unity.InputModule;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class AirTap_PlayAudio : MonoBehaviour {

// Use this for initialization
public AudioSource audioSource;

void Start () {
    if (audioSource == null) { // if AudioSource is missing
        Debug.LogWarning ("AudioSource component missing from this gameobject. Adding one.");
        // let's just add the AudioSource component dynamically
        audioSource = gameObject.AddComponent<AudioSource> ();

    }
}

    #region IInputClickHandler
    public void OnInputClicked(InputClickedEventData eventData)
    {
    audioSource.Play();
    }
    #endregion IInputClickHandler

// Update is called once per frame
void Update () {

}

}
`

Answers

  • AmerAmerAmerAmer ✭✭✭
    edited May 2018

    Does it play in Unity when you play it? Anyerrors, warning or info in output log in Unity? Does your audio source has a source file? Volume not muted?

    http://www.redsprocketstudio.com/
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