Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.

Simple Guide to Deploy Unity MR app

Hi,
I have an Acer headset as part of the MR developer program.
I have an app for final development in Unity 2018 and am testing the build/deploy process.
I've had a bunch of issues https://forum.unity.com/threads/the-dreaded-failed-to-run-serialization-weaver.530281/#post-3489044

I still have one showstopper error before I'm able to test a build outside the Unity editor.

Is there any definitive guide for building in Unity then Building in VS and deploying it to the Store? It's especially thin on the Visual Studio side as to what you do with your built project.
I haven't found one, but I've found lots of articles giving pieces of the puzzle.

One single guide that lays out the steps for building in Unity to Building in VS then how to deploy, with all the media/asset/store listing checks that need to be done is what is missing.

Any help appreciated.

ty!

Answers

Sign In or Register to comment.