Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Simple Guide to Deploy Unity MR app

I have an Acer headset as part of the MR developer program.
I have an app for final development in Unity 2018 and am testing the build/deploy process.
I've had a bunch of issues https://forum.unity.com/threads/the-dreaded-failed-to-run-serialization-weaver.530281/#post-3489044

I still have one showstopper error before I'm able to test a build outside the Unity editor.

Is there any definitive guide for building in Unity then Building in VS and deploying it to the Store? It's especially thin on the Visual Studio side as to what you do with your built project.
I haven't found one, but I've found lots of articles giving pieces of the puzzle.

One single guide that lays out the steps for building in Unity to Building in VS then how to deploy, with all the media/asset/store listing checks that need to be done is what is missing.

Any help appreciated.



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