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Simple Guide to Deploy Unity MR app
Hi,
I have an Acer headset as part of the MR developer program.
I have an app for final development in Unity 2018 and am testing the build/deploy process.
I've had a bunch of issues https://forum.unity.com/threads/the-dreaded-failed-to-run-serialization-weaver.530281/#post-3489044
I still have one showstopper error before I'm able to test a build outside the Unity editor.
Is there any definitive guide for building in Unity then Building in VS and deploying it to the Store? It's especially thin on the Visual Studio side as to what you do with your built project.
I haven't found one, but I've found lots of articles giving pieces of the puzzle.
One single guide that lays out the steps for building in Unity to Building in VS then how to deploy, with all the media/asset/store listing checks that need to be done is what is missing.
Any help appreciated.
ty!
Answers
You might not find any guide, and instead need to just start pushing forward down the path.
https://docs.microsoft.com/en-us/windows/uwp/publish/app-submissions
But you will find, amidst all the other steps you must take, once the code is in VS and compiling, the steps from there are to use VS to submit to store, and upload the generated files ... and ... those steps are not very onerous.