Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.

Play in Unity for Spectator View: the compositor uses the editor instead of spectator view device?

I have a Spectator View Project and everything is set up fine and it works great. My problem occurs when trying to display the view from the spectator view through the compositor. For some reason the compositor only displays for the editor's instance of the app and does not show the instance that is on the Spectator HoloLens. I feel as though I am just missing something really simple as I had it working fine last week lol.

The documentation states that all I need to do is to hook up the capture card and deploy the app to the HoloLens and then press play in the editor and it will work. However, the app is not starting on the HoloLens that is connected via capture card. The only thing that is happening is that the editor creates another instance. I have also tried starting the app remotely, however, this also just creates another instance of the app and the compositor does not connect to the spectator view HoloLens but to the editor as well.

AR Developer

Best Answer

  • dbarrettdbarrett ✭✭✭
    Answer ✓

    I figured out the problem. The problem was that the Spectator View HoloLens was not starting or anchoring correctly to the host HoloLens. After restarting both devices, I was able to get them to properly anchor to one another.

    AR Developer

Answers

  • dbarrettdbarrett ✭✭✭
    Answer ✓

    I figured out the problem. The problem was that the Spectator View HoloLens was not starting or anchoring correctly to the host HoloLens. After restarting both devices, I was able to get them to properly anchor to one another.

    AR Developer

Sign In or Register to comment.