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Unity FPS stays at 59 on Hololens

Hello everyone,

This is my first time posting so I am hoping this is the right place. I was having trouble getting my app above 60 fps so I tried just creating an empty app. I am using the mixed reality tool kit, all I did was apply the project settings and the scene settings, then I added the fps tracker. Even with no holograms in the project I am still getting a constant 59 fps. I built it as a release version x86 for my hololens. I was wondering if anyone else was having this issue, I would like to be at 60 or above as recommended.

Thanks

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    Thank you

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