Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Hololens with vuforia

Hello, is it normal that when the Vuforia Augmented Reality is turned on in player settings, the app doesn't work on hololens ?? please any solution ?

Answers

  • No, vuforia is compatible with Hololens. You'll need to give more details in order for someone to help you. What do you mean by doesn't work? Is there a crash? What errors are you seeing?

    Taqtile

  • @mark_grossnickle thank you for your answer.
    Actually when i build my app and deploy it on device, i see the unity logo on hololens and then the screen becomes black but when i turn off the Vuforia augmented reality in the player settings and rebuild, my elements becomes visible on device.

  • What errors are in your console when you deploy from Visual Studio?

    Taqtile

  • Also, have you given the app permission to use the camera?

    Taqtile

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