We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Mixed Reality toolkit v2017.2.1.4 MixedRealityCameraParent prefab FadePlane
I'm new to MR development and been through some of the MS tutorials. I recently downloaded the Mixed Reality toolkit to play around with. I delete the default main camera after creating a new Unity project and add the MixedRealityCameraParent (MRCP). I then drop a 3D cube in the hierarchy that is 2 meters directly in front of the camera but I'm unable to see it in the Game window. I believe this is because there a child object of the MixedRealityCamera called FadePlane which is 0.31m in front of the camera. If I move the FadePlane child object position to (0, 0, 0) (actually if z < 0.3) I see the cube I just created. The FadePlane seems to be blocking the camera.
Can someone help me understand:
1. What is the FadePlane?
2. Why do I need it?
3. Is it appropriate to simply move it so that I can see the objects I drop in to the hierarchy as explained above?