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Mixed Reality toolkit v2017.2.1.4 MixedRealityCameraParent prefab FadePlane
I'm new to MR development and been through some of the MS tutorials. I recently downloaded the Mixed Reality toolkit to play around with. I delete the default main camera after creating a new Unity project and add the MixedRealityCameraParent (MRCP). I then drop a 3D cube in the hierarchy that is 2 meters directly in front of the camera but I'm unable to see it in the Game window. I believe this is because there a child object of the MixedRealityCamera called FadePlane which is 0.31m in front of the camera. If I move the FadePlane child object position to (0, 0, 0) (actually if z < 0.3) I see the cube I just created. The FadePlane seems to be blocking the camera.
Can someone help me understand:
1. What is the FadePlane?
2. Why do I need it?
3. Is it appropriate to simply move it so that I can see the objects I drop in to the hierarchy as explained above?