Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

How to deploy Win32 App to Hololens (Emulator)?

Hello,

I am trying to develop a Hololens application but struggle with understanding how I can deploy a Win32 with a HWND application which is mention here:
https://docs.microsoft.com/en-us/windows/mixed-reality/getting-a-holographicspace

My guess is to also create an UWP packaging project to access my executable through there but I fail to understand how my package.appxmanifest should be structured for that as I only can provide an external executable only with TargetDeviceFamily set to Windows.Desktop whereas the Hololens requires Windows.Holographic.

How would I setup such a project correctly with accessing the window through a Win32 HWND and deploying it to the Hololens? Why is this even mentioned in the documentation but no information given on how deploy this onto the Hololens or the Hololens Emulator?

Best regards,
DerRM

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