Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Working great, any plans for scripting?

Like the steam home, it would be great to be able to add scripted objects to our environments. Have a windmill with rotating blades, a jukebox that plays a song when you touch it, a clock on the wall that tells the current time, etc.

Answers

  • Hey NeedsLoomis,

    Thanks for the feedback! Interactivity is certainly a huge value add for environments.

    While we don't have support for scripting there are some glTF features you can play with already. In the April 1803 update we also released support for Animation Triggers which allow you to play back animations within a glTF model based on different events. For example you can add an "Always" animation trigger to the windmill in you asset to cause it to rotate ambiently in the background. Note that gaze and proximity triggers will not work well for environments since the user will always be inside of the object.

    Enjoy exploring!
    Tom

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