Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.
Options

Working great, any plans for scripting?

Like the steam home, it would be great to be able to add scripted objects to our environments. Have a windmill with rotating blades, a jukebox that plays a song when you touch it, a clock on the wall that tells the current time, etc.

Answers

  • Options

    Hey NeedsLoomis,

    Thanks for the feedback! Interactivity is certainly a huge value add for environments.

    While we don't have support for scripting there are some glTF features you can play with already. In the April 1803 update we also released support for Animation Triggers which allow you to play back animations within a glTF model based on different events. For example you can add an "Always" animation trigger to the windmill in you asset to cause it to rotate ambiently in the background. Note that gaze and proximity triggers will not work well for environments since the user will always be inside of the object.

    Enjoy exploring!
    Tom

Sign In or Register to comment.