The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
How to share between Unity and my application for spectator view
I'm currently trying to deploy spectator view using my webcam and the sample project provided in the companion kit.
However, I dont understand how to connect my Unity with the application after launching sharing service. What are the steps that I need to take after launching the sharingservice.exe, my application, and the compositor in unity? They don't seem to link up
I want the same outcome like the demo that we see here: https://www.youtube.com/watch?v=ah-Pzk0SiXY