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In spectator view game objects are not correct positions.


I did all the steps in Spectator View's github repository. All steps are working. Even, When I changing gameobject's position with tap and place method, it changes in the unity editor view. But, the game objects appear very different positions in the Hololens client according to the unity editor view. Which step might be the problem here? About calibration? Or what else should I check? Thanks.



  • dbarrettdbarrett ✭✭✭

    Is your Spectator View HoloLens running the Application? If the application isn't running on the SV HoloLens then it will just use the editor and will not anchor at all and none of the locations will sync correctly. And also is the SV HoloLens anchoring correctly? The easiest way to tell is putting a TextMesh or cube on/over the player's head and it should line up when it anchors properly. You can tell as the Host by looking at the SV HoloLens to see if it is placed on it during runtime.

    AR Developer

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