Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Sound in Custom Home Enviornments?

As of May 2018, the docs don't seem to include any information on how to customize the background audio in a custom home environment.

Is there any way to do this currently?




  • Dear haxm,
    Unfortunately the realistic acoustics and spatial sound directionality provided for the WMR Cliff House and Sky Loft environments are customized to those environments using acoustic parameters from complex sound wave propagation simulations (baked on large clusters of CPUs) and then applied in real time. We do not have a way for UGC to take advantage of that technology... yet. Stay tuned. In the meantime, UGCs will get a standard room model applied to them so at least they do not sound completely off.

  • Thanks for the reply, and I'm looking forward to whatever solution you cook up in the long term.

    Just for the record, I'd be happy with any form basic 3D audio positioning mixing, no fancy spatialization required. But I suspect your team wants to "do it right" the first time. :smile:

  • I am thinking of making an audio uwp app so I can add the sound of a waterfall, birds etc on a loop

  • form basic 3D audio positioning mixing, no fancy spatialization require https://audacity.onl/ https://findmyiphone.onl/ https://origin.onl/

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