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Windows MR & VRTK - Pointers Do not interact with UI Buttons after build

DandoDando
edited June 2018 in Troubleshooting

Hi All,

**I can run in the Unity Editor with no errors or issues what so ever, however, when building Appx packages and running through the Mixed Reality Portal; I am all of a sudden not able to use any laser pointers or interact with buttons. The VRTK pointers are visible but do not interact with buttons. **

I'm currently attempting to build (which will be deployed to the Windows Store) a project using the following:

Visual Studio 2017
Unity 2018.1.3f1
VRTK 3.3.0a
VRTK Windows MR Extension

I'm able to build successfully in Unity and Visual Studio 2017. I do get the below warning:

0xdef00520 - Invalid qualifier: DLL-RESOURCES

It does also pass the Windows Store Verification/Check with no issues.

I suspect it could be due to the above warning. Any thoughts?

Thanks

Answers

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    I was able to build the "[002 Pointer] StraightPointer" VRTK example Scene and ran through the Mixed Reality portal, all functionality worked. When building in Visual Studio, I got the same warnings.

    It appears to not be the SDK's involved. I suspect that the problem stems from the use of multiple canvases used in the one and only scene and the use of multiple VRTK_UICanvas scripts in the scene. This is an issue which I have seen in the past.

    I'll update as I make progress.

    Thanks

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