Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.
Options

Why image has different pixel resolution in Hololens

Hello,
I'm working on application, where small UI.Images are displayed with small textures 32x32 pixels. It is very important to display each pixel properly.

When I'm trying to launch the application in Unity everything is perfect - Image consists of 32x32 pixels.

Image in Unity:

While deployed to Hololens, the Image has worse quality and resolution changes to 16x16 pixels.

Image in Hololens:

The question is how to obtain texture displayed in 32x32 pixels quality on Hololens device?

Tagged:

Best Answer

  • Options
    Addom34Addom34
    Answer ✓

    Ok, finally I figured it out. In Unity Edit > Project Settings > Quality the option** Very Low** is used for Hololens application. In this mode the Texture Quality is set to Half Res, thus the Image was rendered with half of the pixels' number (16 pixels). When changed to Full Res, the Image get original 32 pixels size.

    It does not explain why in Unity Editor the Image was displayed properly, but the most important thing is that now it's working properly on the device.

Answers

  • Options
    Addom34Addom34
    Answer ✓

    Ok, finally I figured it out. In Unity Edit > Project Settings > Quality the option** Very Low** is used for Hololens application. In this mode the Texture Quality is set to Half Res, thus the Image was rendered with half of the pixels' number (16 pixels). When changed to Full Res, the Image get original 32 pixels size.

    It does not explain why in Unity Editor the Image was displayed properly, but the most important thing is that now it's working properly on the device.

Sign In or Register to comment.