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SpatialMapping problem: the scanned meshes are offset from the real world

I got Mixed Reality Toolkit Unity from GitHub master branch. When I deployed SpatialMapping app on HoloLens device and run, the scanned meshes are away from the real world. For example, the scanned mesh for the wall is not at that wall but away from it with some distance. Same for ceiling, floor. I didn't see this problem in the earlier HoloToolkit. Does anyone know how to avoid this problem? Thank you.

Answers

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    stepan_stulovstepan_stulov ✭✭✭
    edited June 2018

    Hey, @Huachen

    An obvious question before proceeding: is your camera at 0, 0, 0 and your spatial mapping collider/renderer at 0, 0, 0?

    Cheers

    Building the future of holographic navigation. We're hiring.

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    @stepan_stulov I usually not set HoloLensCamera to 0 0 0. And I don't use spatial mapping collider and renderer explicitly. With HoloLensCamera not at [0 0 0], sometimes I don't have problem.

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    Hey, @Huachen

    I do not understand what you're trying to say. You usually don't set camera at 0,0,0? Well, everybody does this and this can be the reason for your offset. Why not try?

    Cheers

    Building the future of holographic navigation. We're hiring.

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    I tried that and do see the offset.

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