Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Sharing with UNET - can't import anchor

I'm making an app that uses UNET for sharing holograms between devices, but I can't get it to work properly, even in the example scene.

When I start the example scene on the first hololens it seems to work fine. It starts as a server and places the anchor in a place where the hololens was when the app was launched.

When I start the app with the second hololens, it finds the first one, displays the same anchor name and the text says that it's importing the anchor. The problem is that the anchor never gets imported and the holograms are misplaced. When I tried debugging the client, it turned out that importing is stuck in an infinite loop. First, it starts importing then it fails and starts again.

I tried mapping the room as best as I can but it didn't help.
I build it in Unity with these capabilities:

What do I do to solve this? Am I missing some project settings?

Sign In or Register to comment.