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The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Is it possible to stream to hololens a feed from Unity app on PC?
Best Answers
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mark_grossnickle ✭✭✭
I think this is what you want unless I am misunderstanding your question as well:
https://docs.microsoft.com/en-us/windows/mixed-reality/add-holographic-remoting
Taqtile
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mark_grossnickle ✭✭✭
There is a setting in Build Settings to Enable XR Remoting:
https://blogs.unity3d.com/2018/05/30/create-enhanced-3d-visuals-with-holographic-emulation-in-uwp/Taqtile
5
Answers
Yes, in unity go to Window > holographic emulation. select "remote to device" instead of none.
On your hololens install the app holographic remoting. open it and then input the ip address from it into the field in the unity window. click connect, and you'll see nothing. then click play in unity to stream your app
Thanks for the reply but I dont think the question was clearly understood, I want to have a unity app running on a pc and then have a different build of a unity app running on the hololens which will allow for the live streaming of the scene to the hololens, so that the hololens doesnt need any assets on its side.
I think this is what you want unless I am misunderstanding your question as well:
https://docs.microsoft.com/en-us/windows/mixed-reality/add-holographic-remoting
Taqtile
Do you maybe know how to do this in unity, so basically doing what vivi said but within a build of the app not in the editor.
There is a setting in Build Settings to Enable XR Remoting:
https://blogs.unity3d.com/2018/05/30/create-enhanced-3d-visuals-with-holographic-emulation-in-uwp/
Taqtile
That is exactly what i am after, thanks
Do you know weather it can support more than 1 hololens?
I think it has to be 1 hololens at a time. So you would need 1 computer per hololens.
Taqtile
ok thanks. i have been playing around with it and it works the way i wanted it to work.
do you know if the holographic input gestures still work? i cant seem to get it to work, and do you know how i can solve the instability when moving or is there no solution.
Gestures should work.
Instability? That could be performance if it is running slowly. It could also be bad the stabilization plane. What fps are you getting?
Taqtile
Hello, so the app was working and today it just stopped and the error given is this:

I have all the settings correctly setup:




Any advise?
hmm. I'm not certain besides the usual restart/etc. Did you happen to change versions of unity between the time it was working and wasn't working? Or what changed?
Taqtile
So it was working that evening and then the following morning when i opened the project, it gave me that error. According to my knowledge nothing changed.