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How to open an asset bundle that is stored in hololens local Storage(KnownFolders->3D Objects)?

static async public void read_lines(byte[] bytes)
StorageFolder storageFolder = KnownFolders.Objects3D;
StorageFile file = await storageFolder.CreateFileAsync("Model.unity3d", CreationCollisionOption.ReplaceExisting);
await FileIO.WriteBytesAsync(file, bytes);

using the above script , I'm able to write the data to the local storage and save it. But I'm not able to retrieve the data from the saved folder. Its showing like it can read only text files. Kindly help me solve this issue...

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