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Is it possible to use ANTLR for parsing long strings in a HoloLens app?

I've looked at this guide but ran into issues

https://stackoverflow.com/a/50651261/4302219

When I go to properties I see Target version: Windows 10 version 1803 (10.0; build 17134). In Unity Player settings I have API compatibility level is .NET 4.x. I tried importing the antlr4.runtime.dll from the net45 folder but then if I try compiling with "don't process" unchecked I get errors (i.e. System.Console does not exist in target framework), if I compile with it checked then ANTLR just doesn't work when I release my solution

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