Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.

Creating a XAML 2D view for in-app purchases, in Unity

I'm having some trouble getting up the purchase panel onButtonClick. I'm currently using the CurrentAppSimulator and can fetch the product details, but when I try to bring up the purchasing view using the RequestProductPurchaseAsync method, nothing shows up.

I have converted my project into XAML build. According to the docs, It says that I have to create a 2D XAML view and switch to it.

My Questions,
Do I have to create a XAML view, and switch to it? If so, how do I do this on the Hololens?
Does it work similarly to the Keyboard of Hololens?
Or is my problem because of using the CurrentAppSimulator?


Sign In or Register to comment.