We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
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Creating a XAML 2D view for in-app purchases, in Unity
I'm having some trouble getting up the purchase panel onButtonClick. I'm currently using the CurrentAppSimulator and can fetch the product details, but when I try to bring up the purchasing view using the RequestProductPurchaseAsync method, nothing shows up.
I have converted my project into XAML build. According to the docs, It says that I have to create a 2D XAML view and switch to it.
Do I have to create a XAML view, and switch to it? If so, how do I do this on the Hololens?
Does it work similarly to the Keyboard of Hololens?
Or is my problem because of using the CurrentAppSimulator?