Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.

Cannot connect to WCF host (net.tcp)

edited July 2018 in Projects

I am using Unity to create my application. I have a necessity to receive data from remote WCF host using net.tcp protocol.

Here is code that I am using.

        NetTcpBinding binding = new NetTcpBinding(SecurityMode.None);
        EndpointAddress address = new EndpointAddress("net.tcp://MY_ADDRESS:6334/IESI");

        ChannelFactory<IIESIRemote> factory = new ChannelFactory<IIESIRemote>(binding, address);
        IIESIRemote remote = factory.CreateChannel();

        IESIState state = remote.State;


I managed to make this code work in Unity. But it does not work when it is translated into UWP project.
Compilation is OK. Exception occurs during the execution.

Could you please give me some advice about what I shall do to make it work?

Sign In or Register to comment.