We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
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Prefab instantiated too big? (UX/Progress Indicator)
I'm trying to use a Progress indicator for letting the user know whether the WorldManager.state is Active or not, because this app does nothing without a WorldAnchor, which first needs that tracking.
I'm trying to use the ProgressIndicatorPrefab as the Default Prefab in my Progress Indicator script. When the app starts, the ProgressIndicatorPrefab is huge, even though it has the same Solver scripts as in the Progress Indicator examples. I had to make my own ProgressIndicator GameObject to hold the text meshes and the ProgressIndicator scripts. However, in the example, ProgressIndicator is a prefab in the Project hierarchy. I was'nt able to find this prefab, so I just threw together my own ProgressIndicator GameObject with all the same scripts.
Please help, I have a strict deadline I need to meet.