The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
More accurate Head tracking
I am currently experimenting with developing new Inputs e.g. tapping the left or right side of the HoloLens' corpus (to swipe pages on the screen or something). For this I'd need a more accurate way to track head movements. The Camera.main.forward in Unity only has an accuracy of 0.1, I need at least 0.01. Is there any way to get more accurate data?