The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
WorldAnchor in Spatial Mapping
Hi all, I'm new to HoloLens application developing, and I have a few questions regarding the WorldAnchor used in spatial mapping.
I'm interested in developing an app which maps texture onto the spatial mapping mesh using the HoloLens' camera. But to achieve this, I will first need to know the position/co-ordinate of each of the spatial mesh (I believe they're called meshFilter?) As far as I know, these meshFilter all have a unique WorldAnchor associated with them.
My question is, is there a way to identify these anchors using position/co-ordinate? Or even finding the closest anchor given a co-ordinate would be helpful. Currently I think the anchors are identified by an ID, and has no information about this anchor's position relative to the physical world.
But if there is no co-ordinate information of the physical world associated with each anchor, how does HoloLens anchor holograms internally?