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CheckDisalowAllocation Error

Currently I have a Unity app that sends Kinect data to a Hololens device successfully. However, sometimes the app that receives data crashes with the error "CheckDisalowAllocation". I tried looking up this Unity error but got no clear explanations so could someone give me some insight as to what might cause this?


  • AlexDAlexD ✭✭✭

    Can you provide more context into the error? When is it thrown? What is the full exception message and details? Any stacktrace or logs?

    Seems like a very interesting combination - Kinect + HoloLens, would definitely be interested in hearing more about it.

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