Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.

CheckDisalowAllocation Error

Currently I have a Unity app that sends Kinect data to a Hololens device successfully. However, sometimes the app that receives data crashes with the error "CheckDisalowAllocation". I tried looking up this Unity error but got no clear explanations so could someone give me some insight as to what might cause this?

Answers

  • AlexDAlexD ✭✭✭

    Can you provide more context into the error? When is it thrown? What is the full exception message and details? Any stacktrace or logs?

    Seems like a very interesting combination - Kinect + HoloLens, would definitely be interested in hearing more about it.

Sign In or Register to comment.