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Access to a file in Unity project folders in Hololens.

edited August 2018 in Questions And Answers

I'm making a Holographic App using Unity, I need to read data from a file that is in file located at: "Assets/Myfile.txt" (It could be different type of file, not only .txt so TextAsset isn't a valid option), so the problem is that with my current code I can see what I want in the Unity editor, but When I compile and export the project to a VS Solution and run in the HoloLens device It show's nothing (just a little lag, maybe for a Exception).

Any Ideas?

This is my code:

using System.IO;

public long readFile(string path)

    FileInfo f = new FileInfo(path);
    print("Tamaño del archivo en KB:  " + f.Length / 1024);
    return f.Length / 1024;

My current path is:

string path = "Assets/ModelInfo.txt";
PS: I added the External Storage capability to my App manifest.



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