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Can you force an app to restart during onResume?

I'm working in Unity creating a hololens app and I'd like to be able to completely restart my app if the user comes back from a suspended state.

For example the user is trying the app, bloom gestures back to the shell menu, then reloads the app. The app will resume from it's suspended state.

Is it possible to tell the app to restart instead of resume?


  • I want to know this too. does anyone have an idea?

  • Try this... in Start() -> UnityEngine.WSA.Application.windowActivated += Application_windowActivated;

    private void Application_windowActivated(UnityEngine.WSA.WindowActivationState state)
    if (state == UnityEngine.WSA.WindowActivationState.CodeActivated)
    //when back to app
    //restart unity app
    else if (state == UnityEngine.WSA.WindowActivationState.Deactivated)
    //when bloom gesture

    Hope this helps :wink:

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