Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Can you force an app to restart during onResume?

I'm working in Unity creating a hololens app and I'd like to be able to completely restart my app if the user comes back from a suspended state.

For example the user is trying the app, bloom gestures back to the shell menu, then reloads the app. The app will resume from it's suspended state.

Is it possible to tell the app to restart instead of resume?


  • I want to know this too. does anyone have an idea?

  • Try this... in Start() -> UnityEngine.WSA.Application.windowActivated += Application_windowActivated;

    private void Application_windowActivated(UnityEngine.WSA.WindowActivationState state)
    if (state == UnityEngine.WSA.WindowActivationState.CodeActivated)
    //when back to app
    //restart unity app
    else if (state == UnityEngine.WSA.WindowActivationState.Deactivated)
    //when bloom gesture

    Hope this helps :wink:

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