We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Increase render quality while using live preview
Once you enable live preview both the quality and the FPS of the visualized content is lowered. Even if I lower the quality of the live preview the quality of the content within the HoloLens is still rather bad. Once I disable the live preview the quality goes back to the original quality: 60fps and good detail quality.
Assuming I don't care about the actual quality of the live preview, is there a way to increase the quality of the content within the HoloLens while using the live preview option? I don't want to decrease the user experience but I would like for other people to see what the user sees.
If there's a solution that doesn't involve the Windows Device Portal but uses an alternative i'm all ears aswell!
Thanks in advance.