Loading DLLs taking too long
I'm currently working on an unity app for hololens and have a problem with using the System.Xml.Serialization library. When the code comes to the point where he serializes the object, it starts loading (System.Xml.XmlSerializer.dll, System.IO.FileSystem.dll,...) and something called "Microsoft.GeneratedCode", and only loading this takes a couple of seconds which results in freezing the application.
After that the serialization works fine, without any errors.
My question is, can I somehow "preload" these dll? Like directly when the app starts or something, so the user doesnt have to wait ages.
Thanks in advance!