Loading DLLs taking too long

Hey,
I'm currently working on an unity app for hololens and have a problem with using the System.Xml.Serialization library. When the code comes to the point where he serializes the object, it starts loading (System.Xml.XmlSerializer.dll, System.IO.FileSystem.dll,...) and something called "Microsoft.GeneratedCode", and only loading this takes a couple of seconds which results in freezing the application.
After that the serialization works fine, without any errors.
My question is, can I somehow "preload" these dll? Like directly when the app starts or something, so the user doesnt have to wait ages.

Thanks in advance!

Tagged:

Answers

  • Are you sure it is the loading of the dlls and not the actual serialization?

    You could do a small serialization right at the start of the app to force the dlls to load.

    Taqtile

  • @mark_grossnickle said:
    Are you sure it is the loading of the dlls and not the actual serialization?

    Yes, pretty sure.

    @mark_grossnickle said:
    You could do a small serialization right at the start of the app to force the dlls to load.

    Tried that as well, of cause thats better way better than freezing midway, but the long starting time isn't nice either.

Sign In or Register to comment.