We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Loading DLLs taking too long
I'm currently working on an unity app for hololens and have a problem with using the System.Xml.Serialization library. When the code comes to the point where he serializes the object, it starts loading (System.Xml.XmlSerializer.dll, System.IO.FileSystem.dll,...) and something called "Microsoft.GeneratedCode", and only loading this takes a couple of seconds which results in freezing the application.
After that the serialization works fine, without any errors.
My question is, can I somehow "preload" these dll? Like directly when the app starts or something, so the user doesnt have to wait ages.
Thanks in advance!