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How to speed up deployment time?

Good morning, evening or night depending on your time zone,

short version: Deploying from VC takes an unreasonable amount of time

I am working on a custom Unity (2018.1.0f2) application that receives some data over a UDP stream. I am deploying over WiFi (or trying to) to a Hololens (not the emulator) that is connected to the same subnet. I paired successfully.

Following the various tutorial around I get to the point where VC2017 says: Deploying. However, from that point on, nothing really happends on main PC the WiFi network, logging on the Hololens via the http server shows me that the Hololens is pretty much idling as well (CPU/WiFi/IO). On the PC, VC is showing me some animation that looks like it is creating 3 small squares out of a page of paper (I guess its file copying)

So my question is the following: What is happening, is it expected to be so slow (a scene with just a cube took >10min until it ran) ?
If yes, is there a way to get things faster?

I am surprised that such a simple task is so ineffective (well I hope that I am the one to blame). I can see several options, probably some stupid ones: I could write an app on the hololens that serves as an file transfer system if the native one is bad, add at least a progress bar somewhere so I feel that things are going on, use a Samba share or similar, ...)

Thanks you in advance for pointing

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    Dear Peter_NZ thank you for the response.
    I did switch to USB and it definitly saved me days ;). However, for the ones that do not have a choice, creating an access point (Wireless Mobile Acces s Point) the performance get a great boost (I found that somewhere on the net, thanks for the idea).
    Still, I am quite disappointed to hear that. I thought that in 2018 one will be able to use WiFi to connect.

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