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The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
New OS Seems like it have a lot of Jitter

Noticing a lot of jittering after downloading the latest OS. Any thoughts/Ideas as to what's up?
See example:https://youtu.be/1zrj4yLGbp0
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Jarrod1937 ✭✭✭
@AR123 said:
@Jarrod1937 Thanks for the heads up and fixing the video link. Still an issue though, regardless before and after.It's a general limit of all computer graphics. This is why modern games have anti-aliasing techniques (like FSAA/MSAA). However, this takes additional computation and wasn't all that uncommon in the past to not have such measures enabled, even new games and platforms still offer the ability to disable anti-aliasing if the performance requires it. I assume this is entirely intentional, as it is not needed to provide a good experience, and the computation can be used elsewhere.
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Answers
Fixed video link (previous was edit URL):
https://www.youtube.com/watch?v=1zrj4yLGbp0
I believe what you're referring to is aliasing, this happens when a display is attempting to render something that has higher resolution detail than the display is capable of showing. Personally I didn't see a difference before and after with aliasing, it was there before. You may notice it more on things with contrasting details.
@Jarrod1937 Thanks for the heads up and fixing the video link. Still an issue though, regardless before and after.
It's a general limit of all computer graphics. This is why modern games have anti-aliasing techniques (like FSAA/MSAA). However, this takes additional computation and wasn't all that uncommon in the past to not have such measures enabled, even new games and platforms still offer the ability to disable anti-aliasing if the performance requires it. I assume this is entirely intentional, as it is not needed to provide a good experience, and the computation can be used elsewhere.
@Jarrod1937 True...but the issue isn't being displayed upon recording the hologram (e.g. you're not seeing what I'm seeing from the FoV). There's jittering/artifacts only on the right lens from what seems to be faulty wiring of the display. I was able to let the Microsoft team know and they're looking into it.
Maybe you can take a video with your phone through the right eye piece.
I also found some visual issues after the update of the OS. I found that the white cursor suffer issues when I move my head, which was not the case before the update (or maybe less noticeable).
So its something thet MS can certainly solve by code.
@Jarrod1937 Sorry, didn't realize we were playing "Simon says" haha ... I posted the video not realizing that it didn't show up. I'll try to record it on my phone.