Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Unity GestureRecognizer ManipulationStarted and -updated are not working

Please look at the code below, if I use this structure for Tap, Hold and Navigation, it works as expected. But Manipulation does not even get called. I looked at Holokit but I could not understand how holoKit is firing them. I also do not want to import this heavy Holokit on my simple, light project. I am really thankful, anybody can tell me how I can use Gesture Recognizer Manipulation delegate.

using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.XR.WSA.Input;

 namespace Assets.Scripts
     public class GestureRecognizerManager : MonoBehaviour
         private GestureRecognizer _recognizer;

         private void Awake()
             _recognizer = new GestureRecognizer();

             _recognizer.ManipulationStarted += RecognizerOnManipulationStarted;
             _recognizer.ManipulationUpdated += RecognizerOnManipulationUpdated;


         private void RecognizerOnManipulationUpdated(ManipulationUpdatedEventArgs obj)

         private void RecognizerOnManipulationStarted(ManipulationStartedEventArgs obj)

         private void OnApplicationQuit()
             _recognizer.ManipulationStarted -= RecognizerOnManipulationStarted;
             _recognizer.ManipulationUpdated -= RecognizerOnManipulationUpdated;



  • edited October 2018

    Ok, it works by this line of code in initialization stage:


Sign In or Register to comment.