Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Announcing: Mixed Reality Toolkit vNext Beta (v2018.9.0)

After a busy and productive summer (plus a month of autumn), we have just released the beta of vNext!

The source code has been merged into the mrtk_release branch (tag == 2018.9.0-Beta) and packages are now available via (https://github.com/Microsoft/MixedRealityToolkit-Unity/releases/tag/2018.9.0-Beta).

Some highlights:
• New MRTK Architecture (Core and SDK division)
• More modular (You can exclude specific SDK feature folders without breaking other features)
• Action based input and interactions
• Boundary support
• Spatial Awareness (meshes)
• Teleport
• On screen diagnostics window
• Solvers
• Audio influencers
• Spatial Mouse

Platforms supported:
• Microsoft HoloLens (UWP)
• Windows Mixed Reality Immersive Devices (UWP)
• OpenVR (Windows Standalone)

Enjoy!

Comments

  • Hi David,

    I've just started using the new mrtk_release branch of the MRTK github repo. But I found out through the release notes that there are no motion controller models. Is there a way to load the standard motion controller model into my scene without GTLF? Not too keen on using the "gizmos" that currently show

    Thanks,
    David

  • Tommy_TTommy_T
    edited February 22

    To all of the contributors on this project: Thank you.

    Oops, I just realized this (the first item in this thread) was the announcement for the MRTK vNext beta 1. The comment was meant for the MRTK vNext Beta 2.0.0 packages that were released 2019-02-21.

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