Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Having issues building hololens app with il2cpp scripting backend
Hello everyone, I have always used .net for my hololens apps, I would like to switch to il2cpp.
I get this message when I open the solution
All I did was
- Make a new project in Unity 2017.4.12.f1
- I imported holotoolkit 2017.4.2
- Applied the UWP settings
- Applied the project settings, unchecked .net scripting backend
- Applied scene settings
- And then made the build, opened the solution in VS 2017 community
Are there any more settings I need to apply? From what I can find it seems that it should work. In build/configuration manager I do not see a x86 option in the platform drop down.
Here is what I have installed in VS 2017 community
I got it to run on the emulator with unity 2017.4.12.f1.
In unity 2018.1.9f2 it would not run.
Thanks
0
Answers
hi,
Have you built the project and opened that one or did you open the Unity project in Visual studio ?