Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Severe shimmering in VR. Image smoothing/jitter issue?


Im not a developer but i am curious in regards to tracking and image smoothing what the mechanism is. Currently i am having severe shimmer issues and it seems like the image is always in motion (micromovement) yet is stationary and the HMD's are sitting on the desk. Its happening on the Oculus Rift as well as the Sasmung Odyssey in all games. Is there some function that you need to interact with within windows that are shared across all HMD platforms that could be broken and causing this?

Tested on multiple systems and fresh installs with AMD and Nvidia. (one being brand new only for testing) Currently on 1809 preview

AA has no effect. Have ruled out HW

Here is a few examples.
Observe the top of the menu

See the gauges.

From no VR to VR on

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