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Debugging in Visual Studio with IL2CPP not working

edited November 2018 in Troubleshooting

I am running Unity 2018.2 and when building my Hololens project with IL2CPP, in Visual Studio 2017 I can no longer see any output when Debug.Log is called from my project's C# scripts.

I have followed these instructions https://docs.unity3d.com/2018.2/Documentation/Manual/ManagedCodeDebugging.html (Visual Studio (Windows)), the recommended tool installation for Hololens (https://docs.microsoft.com/en-us/windows/mixed-reality/install-the-tools) and the Hololens instructions on how to build a project in Unity (https://docs.microsoft.com/en-us/windows/mixed-reality/holograms-100).

Is there anything else that should be enabled to see the debug.log outputs when building with IL2CPP? I never had this problem with .NET.

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