We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Debugging in Visual Studio with IL2CPP not working
I am running Unity 2018.2 and when building my Hololens project with IL2CPP, in Visual Studio 2017 I can no longer see any output when Debug.Log is called from my project's C# scripts.
I have followed these instructions https://docs.unity3d.com/2018.2/Documentation/Manual/ManagedCodeDebugging.html (Visual Studio (Windows)), the recommended tool installation for Hololens (https://docs.microsoft.com/en-us/windows/mixed-reality/install-the-tools) and the Hololens instructions on how to build a project in Unity (https://docs.microsoft.com/en-us/windows/mixed-reality/holograms-100).
Is there anything else that should be enabled to see the debug.log outputs when building with IL2CPP? I never had this problem with .NET.