We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Store reject submitted app couple of times citing reason DirectX 10 error
I am trying to submit an app but it has been rejected couple of times citing reason that Store testers failed to install the app. I changed some properties (removed immersive headset as minimum requirement, but no help). Finally on contacting store help, I got reply that it is a DirectX 10 error and I was sent the attached snapshot.
I am able to successfully install the side loaded version of the same app package submitted to store on our all HoloLens and it works as expected. This works for all the rejected app for me. The app is built in Unity3D with D3D.
Could you please let me know why DirectX 10 is being mentioned in system requirement? If it is indeed required for HoloLens, what we need to do on the App side? I already have another app on Store for HoloLens and that was accepted on store. I am following same procedure for this app as well. The only difference is that here I am using IL2CPP as scripting backend and not .NET as that has been deprecated in Unity for UWP apps.
Have anyone faced similar issue? This is driving me crazy as it has been going for almost a month now!