Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Packages upload to Partner Center failed


I want to publish in the Store an HoloLens app.
When I try to upload the packages, I receive these errors:

How to solve this? Any help?

Thanks in advance


  • I tried to edit the manifest adding as device family Windows.Holographic (when I build in Unity it automatically generates a manifest with device family Windows.Universal) and still get errors. It's frustrating. Any help?

    I used Unity 2018.2.12f1 and Visual Studio 2017. Build Master, x86, device. All icons/photos included. The project is associated to the windows store. Used UNET core. Used IL2CPP backend for building in Unity3D. Building Options in Unity: HoloLens, D3D, latest version SDK, Local machine.

  • einstyleeinstyle
    edited December 2018

    After A LONG time of trying everything...
    In addition to the previous options, I should have added a Visual Asset in Microsoft Studio, and clicked on generate. I should have double checked that in the Partner Center that I had only Windows Holographic selected (in consistency with the manifest). And also, I should have updated everything (windows certification kit, visual studio). Plus, I should have deleted HolographicStreamerDesktop.dll in Visual Studio.
    Seems to work now.... FINALLY

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