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Room Mapping and remembering rooms in Unity

I've been trying to figure out how to do the enhanced spatial mapping that I see at the beginning of many of the release apps in the store. For example, Fragments begins by either detecting that it has scanned the room before and asking if that is the room you are in, or by allowing you to scan the room. RoboRaid does something similar although this seems much less custom. I don't see anything for this in any tutorials or the holotoolkit, Is this not possible to do in Unity currently or a hidden api? I'd like to do something similar for my app, as this great enhances the accuracy, and forcing the user to scan each time is painful, especially while debugging.

Any hints, and especially example code would be appreciated.

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