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TapToPlace - Cube works, my model does not

Thanks for your help on my previous question about the HoloToolKit. I was having problems getting started with TapToPlace. I've successfully added the prefab, and the scripts. I can tap to place and move a simple cube. In my app I have a 3d model that I imported from SolidWorks. It has a box collider. I dropped taptoplace on that as well. When I run my app, I can tap/place the cube and it looks like I can tap on my model and begin moving it but I am unable to place it. Visually, the only thing that seems different is when I move the cube, the BasicCursor is centered on the cube, while on my object the cursor seems to be offset (not sure why)

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Answers

  • Brilliant explanation. Thank you.

  • MBCMDRMBCMDR
    edited June 2016

    TapToPlace, What process did you use to export out of Solidwork and into Unity? What stage did you texture your 3D and where?

  • Anyone got an Idea how I can modify the TapToPlace Script in order to place Objects using their Collider ? ie. bounds.center or something like that?

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