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Feedback: Please make the "flashlight" passthrough feature have fullscreen and transparent option

I find the current implementation of the flashlight pretty useless, as half of the time when looking for something I knock a cup or object over because the flashlight field of view is so small. I would like to have it like SteamVR's chaparone camera feature where you can make it fullscreen, transparent, all sort of options.

It would me nice to get a window mr passthrough SDK for unity and unreal engine too, to mess with some basic AR stuff.

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